![]() Archimedes ships recipes mod#Lists all Archimedes' Ships mod commands. Ships will never break when you hit something. Through the configuration file you can enable the old vanilla control, by setting the control_type property to 0.īy sneaking the ship will quickly come to a full stop. The ship can be steered with the movement keys, where left and right change the direction of the ship and forward and backward change the forward velocity of the ship, no matter where you're looking at. Make sure you don't build or unmount the ship too near to your buildings, or (parts of) your buildings may connect to the ship when mounting it. Now you can edit and mount the ship again. Unmounting the ship again will decompile the mobile chunk into normal world blocks, after the ship has been aligned to the world axis. However, the ship will never be larger than 16*16*16 blocks and none of the following blocks will be considered part of the ship: Once you right click the block, the ship you created will convert into a moveable chunk and you will mount it.Īll blocks connected to the ship marker will become part of your ship. Then it needs a ship marker, which is the main block of the ship and your seat at the same time. To create a ship, simply build it as you build everything in Minecraft. It is simply a very lightweight block, that gives ships the ability to float. Please note: The floater only has real functionality when advanced floating physics is enabled in the configuration file. A whole circle equals 80 kilometres per hour. One gauge always points to the north, the other indicates the speed of the ship it is attached to. This block currently contains two functional gauges. See Features:Ship for information about the ship blocks. Right click the block to create a ship out of connected blocks and mount it. It looks like a steering wheel, but it acts like a seat. The ship marker is the main block to create ships. Here is a link to the mod: Share on FACEBOOK: on.fb.me/15TrVYf ![]()
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